Chapter 16 Skeleton and Movement
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"Skeleton" typically refers to the internal
framework that provides support, shape, and structure to organisms. In the
context of biology, it commonly refers to the bony structure in vertebrates,
including humans, which supports the body, protects internal organs, and provides
attachment points for muscles.
In computer graphics and animation, a "skeleton"
refers to a hierarchical structure of interconnected bones or joints used to
represent the underlying structure of a character or object. This skeleton is
manipulated to animate the character or object realistically, allowing for
movements like walking, running, or gesturing.
"Movements" generally refer to changes in position or posture over time. In the context of animation, movement often refers to the dynamic changes in the position and orientation of objects or characters within a scene. This can include actions such as walking, jumping, waving, or any other form of motion that brings the characters or objects to life. Movement in animation is typically achieved by manipulating the elements of the scene, such as the position of objects, the rotation of joints in a character's skeleton, or changes in shape and form.